Nov 29, 2005, 05:48 AM // 05:48
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#1
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Ascalonian Squire
Join Date: Nov 2005
Location: Stalkers......
Guild: Elite Dragon Bane
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Best elite for a trapper?
This is for pvp, gvg and tombs specificaly.
In the blue corner we have Spike trap. A barbed trap on steriods. Knockdown+cripple=happy trapper.
In the red corner; Oath Shot. Speed trapping skill extrodinare. With this you will seldom not have a trap operational... unless you miss...
So which one do you guys think is better, right now I'm leaning more towards Spike trap because it works better with mantra of resolve on a R/Me and doesn't eat up as much energy. And you just gotta love KD. Plus you dont need a bow on your 2nd weapon set-up.
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Nov 29, 2005, 06:24 AM // 06:24
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#2
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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I'm a fan of Oath Shot. Spike Trap's knockdown is wonderful, no doubt, but Oath Shot can keep a non-Resolve trapper's Whirling Defense up indefinitely, and cause a heck of a lot more damage with the constant trapping and high enough Expertise to lower the costs enough (or some QZ-EW action). I'm not knocking Spike Trap, its just I feel that Oath Shot gives a ranger so much more flexibility and adaptiveness on the battlefield, being able to dial up any trap at any time... I don't trap in PvP too often though, so I could be dead wrong.
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Nov 29, 2005, 07:09 AM // 07:09
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#3
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Krytan Explorer
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Spike's significantly better IMO. Cheap, recharges quickly, interupts/snares. Oath just adds more energy cost to your trapping and eliminating the best trap.
Only reason I'd run oath on a trapper is he's doubling as a spirit spammer.
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Nov 29, 2005, 07:17 AM // 07:17
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#4
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Spike Trap {E} ftw!
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Nov 29, 2005, 08:53 AM // 08:53
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#5
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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If You need a spirit spammer with traps take oath shot, otherwise spike trap wins hands down.
Oh and trappers please take interupts and a bow with you, nothing worse then when somebody wands your trapper and hes got nothing to do but look at the sky
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Nov 29, 2005, 08:57 AM // 08:57
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#6
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Wilds Pathfinder
Join Date: Aug 2005
Location: London, UK
Guild: Powerpuff Boys [PUFF]
Profession: R/
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I vote oath shot. The ability to use any skill at any time with a 30 recharge time is awesome. A lot of people overestimate spike trap. Give the underdog a go
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Nov 29, 2005, 09:17 AM // 09:17
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#7
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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For a character focused entirely on being a trapper and only a trapper - Spike Trap is the clear winner. With Spike Trap you're trapping near-constantly and avoid most energy issues, while with Oath Shot you rarely have enough energy to use all you traps and end up having to wait around while skills are recharged.
However, Oath Shot is an awesome skill for a character who wants to do some trapping and some other things. I've run a build before that used traps with Oath Shot in combination with Mantra of Signets and Signet of Weariness in order to spam AoE energy denial in addition to AoE degen. Not a bad character in an 8v8 pressure build.
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Nov 29, 2005, 09:19 AM // 09:19
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#8
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Spike Trap. Oath Shot is nice sometimes, and so is Signet of Midnight with Determined shot
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Nov 29, 2005, 01:24 PM // 13:24
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#9
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Re:tired
Join Date: Nov 2005
Profession: W/
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Spike.
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Nov 29, 2005, 01:29 PM // 13:29
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#10
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Jungle Guide
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spike trap, whirling defense/throw dirt, mantra, serpents quickness...
if youre not target use serpents quickness, if you are use an experise skill.
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Nov 29, 2005, 02:32 PM // 14:32
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#11
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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whirling defense seems a bit unreliable to me - i used to use it in UW and quite often i got interrupted (25% of the time obviously - less if i could get off the dustrap first) - zomg ignore the rest im dumb
Last edited by yesitsrob; Nov 29, 2005 at 04:34 PM // 16:34..
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Nov 29, 2005, 03:56 PM // 15:56
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#12
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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Quote:
Originally Posted by yesitsrob
whirling defense seems a bit unreliable to me - i used to use it in UW and quite often i got interrupted (25% of the time obviously - less if i could get off the dustrap first) - whirling combined with resolve works nicely, whirling so you don't take too much of a hit on energy and the resolve just incase you do get hit.
Oath shot or spike for elites - I couldn't possibly imagine using any other elite for trapping
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Whirling Defense and Mantra of Resolve cancel each other, don't they? I thought they were both stances. Can't use both at once
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Nov 29, 2005, 04:22 PM // 16:22
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#13
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Exactly, they cant be stacked.
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Nov 29, 2005, 04:34 PM // 16:34
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#14
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Quote:
Originally Posted by Shwitz
Whirling Defense and Mantra of Resolve cancel each other, don't they? I thought they were both stances. Can't use both at once
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so much for posting without thinking on my behalf thanks for the correction...
Last edited by yesitsrob; Nov 29, 2005 at 04:37 PM // 16:37..
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Nov 29, 2005, 06:15 PM // 18:15
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#15
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Crippling Shot
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Nov 29, 2005, 07:30 PM // 19:30
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#16
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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Quote:
Originally Posted by Vindexus
Crippling Shot
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You use Crippling Shot when trapping? An interesting thought, Vindexus... would you mind elaborating on why you use that over Oath Shot or Spike Trap in a trapper build?
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Nov 29, 2005, 07:37 PM // 19:37
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#17
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Ascalonian Squire
Join Date: Aug 2005
Profession: N/Me
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I'd like to throw the idea of taking Greater Conflaguration into the ring. For those that havent realised is messes up orders (because orders only affect physical dmg) which basically means you cant lose to ranger spike or iway. Also if you have someone else take ward against harm the armour you get against fire is immense.
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Nov 29, 2005, 07:59 PM // 19:59
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#18
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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for pvp i would have to say spike trap, since i use a staff for trapping...
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Nov 29, 2005, 08:46 PM // 20:46
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#19
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Oath Shot for me - if you have an energy regain mechanism in there the Oath Shot recharges that too, so you end up doing fine energy-wise. doubling the rate of Drain Enchanments for example can cover the Oath Shot, and drops more enemy enchants to boot. Sure, you only have the 3 traps instead of 4, but you can lay them more often.
Last edited by Epinephrine; Nov 29, 2005 at 09:17 PM // 21:17..
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Nov 29, 2005, 08:55 PM // 20:55
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#20
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Krytan Explorer
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SPIKE TRAP, the knockdown is handy+so an interupter isnt needed as much against the spellcasters
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